Shedinn the White

"My family dishonors Amaunator, they are dead to me."

Description:

[[File:427026 | class=media-item-align-center | Dungeons_and_Dragons_4th_Edition_Logo.png]]

PERSONAL DATA
Name: Shedinn Class : Fighter Level : 4
Race: Dragonkith Age: 15 Experience:
Height: 7"4" Weight: 355 Lbs Sex: Male
Hair: NA Eyes: Green Skin: White
Clan: Clanless Bonus: +3 Date of Birth: Flamerule 12th, 1272
Year of the Shrieker
HEALTH
Hit Dice: 4d10 Hit Points: 42 Wounds:
AC: 17
ATTRIBUTES
Attribute Rating Bonus Save
Strength: 18 +4 +2
Dexterity: 10 +0
Constitution: 18 +4 +2
Intelligence: 16 +3
Wisdom: 14 +2
Charisma: 12 +1
PROFICIENCY & SKILLS
All Armor and Shields Athletics (Str): +6
Simple and Martial Weapons History (Int): +4
3 Dragon Ante Intimidation (Cha): +3
Languages: High Elvish,Draconic, Perception (Wis): +2
Jotin, Dwarf, Cormyrian
FEATURES & ABILITIES
Fire Resistance – Half damage from fire.
Gout of Flame – Single target. Attack: +4. Damage: 1d10. Range: 120 feet (none)
Gout of Frost – Single target. Con Save 12 (Base 8 + Int + 2 + Proficiency 2). Damage: 1d8 + 10’ slower (none)
Fire Breath – 5′ × 30′ line. Dex Save 14 (Base 8 + Con 4 + Proficiency 2). Damage: 2d6 (short)
Flaming Roar – 15’ cone. Dex Save 12 (Base 8 + Int + 2 + Proficiency 2). Damage: 3d6 (Long)
Dragon Stomp – 10’ circle. Dex Save 12 (Base 8 + Int + 2 + Proficiency 2). Damage: 1d6 + prone (Long)
Shield of Faith – Self (reaction). 1 Round. +5 AC
Two-weapon Fighting Style – When engaged in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Dual Wielder – +1 AC While wielding 2 Weapons. Fight with non-light weapons. Draw 2 weapons at once.
Second Wind – You have a limited well of stamina you can call on to protect yourself from harm. On your turn, you can use your bonus action to regain hit points equal to 1d10 + fighter level. You must finish a short or long rest before you can use it again.
Action Surge – You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a bonus action. You must complete a short or long rest before you can use it again.
Retainers – You have two retainers loyal to your family. You also have a squire of noble birth who is training for knighthood.
BACKGROUND
Background: Knight
Personality Trait: My favor, once lost, is lost forever.
Ideals: Family. Blood runs thicker than water.
Bonds: My liege’s honor must be sustained at all costs
Flaws: In fact the world does revolve around me
EQUIPMENT
Chain Mail Fine Clothes Explorer’s Pack
Shield w/ Wyvernspur Crest Signet Ring Backpack
Great Sword Scroll of Knighthood Bed Roll
Scimitars 2 Holy Symbol Mess Kit
Warhammer 3 Dragon Ante Tinderbox
Lt Crossbow & 20 bolts Purse 10 Torches
Banner Urn with ashes of Sir Liechtenstein 10 days Rations
Waterskin
50’ Rope
RETAINERS & ANIMALS
Alastair Truesilver (Squire) Draft Horse
Illyana Kimbagktuul (Servant) 2 Mules
Renny the Sot (Herald)
Zasheir Nazari (Steward)
The Kobolds
WEALTH & LIFE STYLE
Bio:

Shedinn the White

Tales from the Road Less Traveled Bulwurk